Listen, Look, and Do is designed for students in pre-kindergarten through first grade with developmental delays, cognitive and learning disabilities who are working on improving their visual and auditory discrimination and memory skills. This book is filled with 120 activities that uses stories and rhymes, puzzles and pictures, along with cut & paste activities. In addition, students can work on sequencing, following directions and visual perceptual development while completing a variety
Build-a-Sentence is a language tutorial program designed for use by children with developmental or learning disabilities, autism spectrum disorder, language disabilities, or hearing impairments, or adults with aphasia. This interactive program strengthens labelling of nouns, verbs, and objects and production of 2- and 3-part sentences. Features include graded levels of difficulty; use of high frequency everyday vocabulary; modification of vocabulary to suit user needs; practice nouns or pronouns
The Captain's Log is a cognitive skills, memory improvement, and visual perceptual training program designed for use by individuals with brain injury, cognitive disabilities, or learning disabilities. It contains a wide range of cognitive exercises to help develop attention, concentration, memory, eye-hand coordination, basic numeric concepts, and problem solving/reasoning skills. Modules include Attention Skills - Developmental; Visual Motor Skills; Conceptual Skills; Numeric Concepts/Memory Sk
Con-SIGN-tration 1, 2, 3, and 4 are memory improvement and sign language programs designed for use by individuals who are deaf or hard of hearing. Each program comes on a CD-ROM that includes game programs that teach over 250 words in sign and English. Games can be played at two levels of difficulty. The program keeps score and randomizes every time it is played. Words are taught in 10 categories. In Con-SIGN-Tration, the categories are actions, numbers, time, food, colors, animals, people, oppo
Dakim BrainFitness Software is a cognitive skills and memory improvement tutorial program designed to enhance or maintain memory and other cognitive functions in seniors, people with cognitive, neurological or memory disabilities or individuals with brain injury. This software provides a structured system of exercises designed to help the user stimulate six essential cognitive domains: short-term memory, long-term memory, language, computation, visuospatial orientation and critical thinking. Dak
The Dakim BrainFitness System is a computer with touch screen that comes with a cognitive skills and memory improvement tutorial program designed to enhance or maintain memory and other cognitive functions in seniors, people with cognitive, neurological or memory disabilities or individuals with brain injury. The system consists of a touch screen computer (with no keyboard or mouse), a pair of stereo headphones, and the Dakim BrainFitness Software (see separate entry), which is preloaded onto th
Dish It Up is an independent living skills program designed for use with children with learning and cognitive disabilities. This restaurant-based game-style program requires players to match cards to pictures on guest checks to earn tips. The one who earns five dollars wins.
BrainTap, the interactive arthritis and memory exercise game is designed for use by individuals with cognitive and autoimmune disorders. It is a level based memory and fine motor skills exercise game. The form is based on Arduino microcontrollers and hardwired with a randomized sequence of lights to test memory skills. It works by presenting a randomized sequence (with visual and aural notes) which must be mimicked on the glove in the same order (each finger has a different color on it, that co
Following Directions: Left and Right is a tutorial program designed to provide practice in following directions and use of short term memory while reinforcing left/right discrimination concepts for children and adults with language learning disabilities, developmental disabilities, physical disabilities, autism and attention deficit disorders. In ten activities of increasing difficulty, students are asked to move objects to particular positions on the screen using the commands "left" and "right.
Learning Game Board is a customizable game board for children and adults with cognitive and physical disabilities. This is a blank, magnetic, dry erase game board has four player positions – two that have been specially adapted with large activation buttons for choosing among the four play spaces in front of a player. For those who need to use their own switches, the board also has switch inputs at these two positions. The Learning Game Board is dry erase so it can be used over and over again f
Listen to This is a memory improvement activity designed to provide repetive practice in the five areas of categorization, word retrieval, auditory association, problem solving, and auditory memory for persons with cognitive disabilities or non-verbal individuals of any age. No reading is required to successfully complete the exercises.
CUSTOM ADAPTATION PURPOSE: To provide a group memory improvement activity at a day center for seniors. The center had requested a large, lightweigheight board game that could be mounted on a whiteboard stand and removed when not in use. The game requires players to choose two numbers from the array on the board, and if the pictures on the reverse match, the player keeps the pair. The winner is the player with the greatest number of pairs. To make the board, a piece of Masonite was cut to size a
The Memory Game is a memory improvement activity designed for use with individuals with cognitive disabilities. One of nine double-sided activity cards is slipped inside the board and the user lifts off the round covers one at a time to search for logical matches among the images.
Memory Quest is computer software designed for children and adults with ADHD. Training with memory games may help to improve arithmetic skills and verbal working memory in children with ADHD. Memory Quest includes the following: A unique homepage for the training software with material for teachers such as rating scales, diplomas, evaluation sheets etc., as well as research and new training programs, a book about working memory and working memory training by Clinical Psychologists Erik Truedsso
Mother Goose Says, model 4013, is an auditory game designed to improve cognitive skills, memorization, matching and sorting for children with a learning disability. Mother Goose is the main character who guides children through common nursery rhymes that they can listen to and recite as they learn to read and build language skills. Included are four colorful game boards that teach shapes, colors, numbers, and matching skills. The game can be used by one or two palyers.
Multi Matrix Game is designed for use by therapists, teachers and parents working with children and adults to enhance brain development in the areas of spatial processing, reading, pattern recognition, working memory, cognitive endurance, visual scanning and visual fatigue, upper extremity midrange control and fine motor skills, bilateral integration, midline crossing and sensory integration. Developed by Dr. Carl Hiller an optometrist, this package contains 25 colored patterned dice, 25 white n
The Noah's Ark Memory Game is a memory improvement activity designed for use with children with cognitive disabilities. The game designed for up to four players, also helps develop matching skills and aids players in learning to recognize animals. Each player is given an ark card with the goal of filling it with pairs of male and female animals. Each pair shows the same species, but in subtly different ways. The set includes four ark cards, 48 animal cards, and a guide.
Pick & Choose is a multi-purpose age appropriate software program modeled after soundboard story books. There are between 1 and 10 choice buttons with pictures or text that can be displayed on a game board at a time. A game can have up to 1,000 choice buttons associated with it. A choice button is pressed by using switches, a touch window, the computer keyboard, or a mouse click. When a choice button is pressed, a reward is presented as a reward picture, reward text, music file, sound effect
PlayShaper® is a play structured scaled for preschoolers ages 6-23 months learning to crawl, walk and about the location of objects and object permanence. These play systems invite youngsters to develop their physical skills while learning the social skills needed for community life. Cooperative play and shared imagination are encouraged. Kids receive interactive sensory experiences through inviting climbing challenges. Colorful learning panels encourage creativity while building cognitive sk
Race The Clock is an academic tutorial program designed to develop memory skills with verbs and word matching for individuals with a developmental disability. This program improves concentration skills, expands memory capabilities, improves verb vocabulary and builds quick response. It also teaches picture/picture, picture/word and word/word matching. There are five different options for customizing the program to the child's needs. COMPATIBILITY: APPLE, IBM. SYSTEM REQUIREMENTS: Available for M
The “Say & Do” Apraxia Fun Sheets reproducible workbook is full of engaging activities for children with apraxia of speech. Students focus on repetition as they learn to form consonant and vowel combinations in four basic syllable structures: VC, CV, CVCV, and CVC.
Developed for children K-4, the Say and Do Social Scenes for Home, School, and Community book presents social behavior situations in a variety of settings. The 60 reproducible pragmatic scenes focus on how children should and should not behave in places such as: school, the store, the movie theater, on the phone, the doctor's office, and more. Each scene has a short caption that describes everyday situations. Five follow-up questions and three additional activities give students the opportunity
Sequencing Tasks: Life Skills-Bundle #1 is an application that focuses on the cognitive skill of arranging photos of a task in chronological sequence. The app starts off with a video demonstrating a life skills tasks such as “Brushing your teeth”. After the video is shown, a review of the task is provided using 3 still photos taken from the video depicting each step in the task. For example in the task of “Brushing your teeth” , the 3 step would be “Put toothpaste on the toothbrush”, “Brush your
Sequencing Tasks: Life Skills-Bundle #3 focuses on the cognitive skill of arranging photos of a task in chronological sequence. The app starts off with a video demonstrating a life skills tasks such as “Putting on sneakers”. After the video is shown, a review of the task is provided using 3 still photos taken from the video depicting each step in the task. For example in the task of “Putting on your sneakers”, the 3 steps would be “Put on your socks”, “Put on your sneakers”, and “Tie the laces”
Sequencing Tasks: Life Skills-Bundle #4 is an application which focuses on the cognitive skill of arranging photos of a task in chronological sequence. The app starts off with a video demonstrating a life skills tasks such as “Crossing the street”. After the video is shown, a review of the task is provided using 3 still photos taken from the video depicting each step in the task. For example in the task of “Crossing the street”, the 3 steps would be “Wait for the walk signal”, “Look both ways u
Spinning Symphony is a musically based toy designed for children and adults with physical and cognitive disabilities. It is designed to engage users in active exploration, which helps to increase auditory development and listening skills. Press any of the bright colored instrument switches to hear six different Mozart compositions. At the touch of the switch, the user can add or subtract any of five different instruments (harp, French horn, piano, flute, and violin) from the composition.
SprintPlus is designed for children, students and adults with reading, writing, spelling and learning difficulties. Users can listen to any available text on their computer. SprintPlus can read text out loud as it is being entered. It helps in developing the user's reading and writing skills. SprintPlus uses a voice synthesizer to read out loud the content of documents by letter, by word, by paragraph, by line or by sentence. It also supports phonetic spelling. SprintPlus pronounces text as it i
The Talking Maze Game is a voice output game program designed for use by individuals who are blind or have low vision. This game of memory and spatial awareness features a series of mazes of increasing difficulty. The player must navigate each maze, colliding with the walls as few times as possible. The player must also memorize the moves they make as they navigate the maze to avoid too many unnecessary steps. The game can help young children gain awareness of the environment and how to move aro
Touch It! Conceptual Skills is a set of seven cognitive skills training programs for the IBM TouchWindow system. (See separate entry.) These computer software programs are designed to teach and assist persons with cognitive disabilities in developing short-term memory, basic reasoning, visual scanning, categorizing, and perceptual discrimination with a focus on memory enhancement, basic reasoning, and conceptualization of abstract ideas. The programs are interactive; users participate with the t
Vibrating Lollipop Switch is designed for clients working on cause and effect, eye-hand coordination and motor planning as a result of stroke, cerebral palsy or Down’s syndrome. It is a low-profile unit. Users simply touch any surface point to engage and operate any adapted item. Each switch includes 6 inch cord with 1/8 inch mono plug. Vigorous vibrations await the user. Textured, “bumpy” surface provides additional tactile stimulation.
The Visual Memory Game is a memory improvement activity designed for use with individuals with cognitive disabilities. This activity consists of a wooden tray with 16 recessed circular "hiding spots" and lids with knobbed handles. Stickers, pictures, small shapes, small candies, etc. can be hidden in the recesses to create a memory activity. DIMENSIONS: The board is 12 x 12 inches and the lids are 1.75 inches deep.
Webber Photo Cards - Animals, model WFC-03, are photo cards designed for use by children with cognitive disabilities. The deck can be used for Memory, Match-up, and "Go Fish" games, and includes content/game idea cards in six languages (English, Spanish, French, German, Japanese, and Chinese). A total of 62 cards in 31 pairs depict the following animals: lion; tiger; elephant; zebra; giraffe; kangaroo; monkey; alligator; bear; raccoon; owl; frog; butterfly; horse; rabbit; goat; penguin; spider;
Webber Photo Cards - Around the Home, model WFC-06, are photo cards designed for use by children with cognitive disabilities. The deck has card pairs that can be used for memory, match-up, and "Go Fish" games. The deck has 62 cards in 31 pairs, showing stove; chair; towels; refrigerator; toilet; laundry; telephone; television; computer; tricycle; clock; cat; dog; sink; vacuum cleaner; flowers; hammer; breakfast; garbage can; clothes; shoes; salt and pepper; frying pan; hair dryer; groceries; rug
Webber Photo Cards - Everyday Go-Togethers, model WFC-08, are photo cards designed for use by individuals with cognitive disabilities. The deck has 62 cards in 31 pairs consisting of a scene card and a match-up object card. The cards can be used for Memory, Match-up, and "Go Fish" games. The deck includes content / game idea cards in six languages (English, Spanish, French, German, Japanese, and Chinese). Scene / match-up pairs include baby - bottle; groceries - cart; monkey - banana; mouse - ch
Webber Photo Cards - Foods, model WFC-04, are photo cards designed for use by children with cognitive disabilities. The deck can be used for Memory, Match-up, and "Go Fish" games, and includes content / game idea cards in six languages (English, Spanish, French, German, Japanese, and Chinese). A total of 62 cards in 31 pairs depict the following foods: pineapple, bananas, fruit bowl, apples, oranges, strawberries, popcorn, tomatoes, cucumbers, corn, carrots, grapes, broccoli, mushrooms, potato,
Webber Photo Cards - Occupations, model WFC-01, are photo cards designed for use by children with cognitive disabilities. The deck can be used for Memory, Match-up, and "Go Fish" games, and includes content/game idea cards in six languages (English, Spanish, French, German, Japanese, and Chinese). A total of 62 cards in 31 pairs depict the following occupations: chef; photographer; barber; veterinarian; fire fighter; mother; father; gardener; carpenter; dentist; teacher; food worker; dancer; cro
Webber Photo Cards - Sports Go-Togethers, model WFC-05, are photo cards designed for use by children with cognitive disabilities. The deck has a total of 60 cards showing 15 athletes and 15 related sports objects. The cards can be used for Memory, Match-up, and "Go Fish" games (for example, match the helmet to the football player). The deck includes content / game idea cards in six languages (English, Spanish, French, German, Japanese, and Chinese). Cards show baseball player - ball, glove and b
Webber Photo Cards - Things to Wear, model WFC-07, are photo cards designed for use by children with cognitive disabilities. The deck can be used for Memory, Match-up, and "Go Fish" games, and includes content/game idea cards in six languages (English, Spanish, French, German, Japanese, and Chinese). A total of 62 cards in 31 pairs depict the following clothes: gloves; sweater; winter coat; shorts; t-shirt; blouse; skirt; dress; shoes; tights; underwear; scarf; slippers; galoshes; diaper; neckla
Webber Photo Cards - Verbs, model WFC-02, are photo cards designed for use by children with cognitive disabilities. The cards can be used for Memory, Match-up, and "Go Fish" games. Two decks include 124 action word cards in 62 pairs, with content / game idea cards in six languages (English, Spanish, French, German, Japanese, and Chinese). Activities depicted include watering, ironing, eating, skiing, selling, changing, brushing, smelling, running, flying kite, reading, playing violin, blowing,
The Weber Inferencing Cards allow young students to "infer" or use context clues to make statements about a given situation. Each card has a picture on one side and then a series of relation questions on the back. The cards are also helpful to children on the autism spectrum or those who need help distinguishing specific situations and emotions. The set includes game ideas and content cards.
Wheel of Sounds is a cause and effect training program designed for use by individuals with cognitive disabilities. This switch-activated game plays an object's sound when the object is selected by the spinner. The spinner is activated by step scanning, timed scanning, a single switch press, a mouse click, or touch-screen. Once the picture is selected and the sound is played, a new picture will take its place. Wheel of Sounds gives the user the capability of setting the field of pictures to disp
You Tell Me, model LSG2, is an independent living skills tutorial and memory improvement activity board game designed to teach and reinforce basic personal information skills for people with cognitive disabilities. The game covers such topics as current age, birth date, color recognition, days of the week, months, current year, addressing people by name and a variety of other community survival concepts. The game includes a laminated game board, playing pieces, draw cards, teacher's guide, and 6